Extract for cash and bolster defences. An endless wave of enemies are approaching. 

A real time tower defence game currently in development. as of now, gameplay is fairly simple.  Also made public so people can point and laugh at me :)

Controls

- WASD to move camera

- Scroll Wheel to zoom in and out

- Move mouse to bottom of the screen to open build menu, then click on the desired building of choice

- Left Click to build selected building

- Right Click to sell selected building for half of base price

- push space to toggle pause

- Don't forget to build extractors to make more money


MOST RECENT CHANGES

-  Respited some turrets

- tier 3 blue enemies are ,much stronger now

- increased initial price of extractors are higher

-  rebalanced some turrets

- added feeling of self doubt due to lack of proper UI

Comments

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This is amazing! I have spent over 5 hours so far trying to beat my score and try different strategies.
I love the original designs of the turrets and that you can tell what they do from the way they look as well as which are more powerful.
I find the grouping of turrets into colours depending on their abilities to be exceptionally useful in quickly selecting and identifying strengths and weaknesses later on. There is something very addictive and satisfying about seeing waves of enemies crushed by your own creative strategies!
I like trying different strategies such as building a smaller-sized base with lots of long range turrets that can form a network and support eachother - even from behind. 

The enemy vehicle designs are creative and the later-stage ones are terrifying!
I like the addition of the timer to see how far into the uh-oh phase I can get.

I like how you have designed the map so that there are no resource points that are too easy to defend and you can exploit - in fact I could not find any exploits at all.

I would love to see a stat sheet showing how much damage, types of damage and other abilities of the turrets. 
Also if turrets or walls get duller or with a generic cracked texture if they are damaged that would help.
It would be fun to have a turret that temporarily slows, disables or stops vehicles for a second or so, for more powerful enemies you would need more/more expensive turrets to be able to have this effect. Alternatively, some kind of gravity wave which pushes enemies back a bit (stronger ones less far) to help bide your time.

It would be an interesting challenge to have some kind of achievement system where if you last a certain time duration without any buildings getting damaged you get a money bonus, or a small (but increasing) money bonus for every difficulty setting you get through. 

I would totally kickstart this and have tried to find a similar game on steam that I  can pick up and put down quickly in my busy schedule but have found nothing similar. Please keep updating this.